(AUGMENTED REALITY)
Yucong Shan (Steven)
blog: http://coolsyc.blogspot.com/
Steven's work was very innovative and the most interesting feature of his design was how it integrated with the site. He made it so that it was similar to bridges over roads, with pillars supporting it in the middle and the sides. His design was of a showroom displaying pictures and paintings. the facade and exterior material was an opaque-ish white plastic material so that shadows and light could come through - his main idea. His 1:1 model was well made and very accurate. I liked how, instead of being a conventional building on the side of the road with not as much interference to drivers, this showroom forces drivers to realise it and may perhaps even attract more people since it is very bold. Although i feel that the design could have been developed more, especially the interior.
Vasilije Rakovic
blog: http://architecturaldesignvasilijerakovic.blogspot.com/
Vasilije's design is located near a train crossing. He incorporated the idea of gifting well in that he designed a space for public - a walkway for train commuters as well as the views from the small box-tunnels. He was inspired by Junkstyle - this was evident on the exterior which was made of bricks, some of which were removedgiving it a rustic look. Whereas on the interior, he had designed a modern glass environment. This contrast was very appealing. I really like the different shapes and sizes of the box-like tunnels that he had incorporate to channel specific views for the public which waiting for their respective trains. Another interesting feature of his was the timetable which was spread out on the facade at different points to avoid the crowding of passengers.
Zoe Pearl Philips
Unfortunately she wasn't at the peer reviews.
akau694
Sunday 16 October 2011
Saturday 15 October 2011
**Peer reviews - week 6-7**
(SECOND LIFE)
Weiwei Wong
ID:
Blog: http://www.weixiaosecondlife.blogspot.com/
Weiwei's design was based on water cube forms which were prominent in her precedent building. Her office design included different spaces for different colleagues on different levels and it works well with the correlation of the interior and exterior as the boundaries are not as definite, which I like. I just feel that she could have developed it further and her planning should have supported the function and actual layout of the office space more rather than the form only.
Yiheng Jiang
ID:
Blog: http://www.yjia107.blog.com/
I was immediately attracted to Yiheng's design on second life due to its aesthetics on the exterior. His project was inspired greatly from Le Corbusier's work, especially the Morphosis building in Los Angeles. This building has a very interesting exterior facade, especially the variation, concentration and dispersion patterns of horizontal panels which was inspired from kinetic movment of the car. This technique has been adopted by Yiheng on his exterior and I think it works really well to attract people, also due to the glowing qualities of the horizontal panels. He also refers to Mondrian art and its idea of "the unstoppable journey around the building" for his lighting effects. The design of the building is continuous and doesn't stop at the floor which I find very interesting.
Taylor Chan
ID:
Blog: http://www.design-taylor.blogspot.com/
Taylor's main idea is about connecting the interior and exterior spaces (he uses organic materials), therefore connecting people and nature. His design is 3 levels and is situated near vector arena, overlooking the sea. I found some of the details in his design very appropriate, for example the "photoframe" window he had, overlooking the sea and inspired by St Pauls. I also like how he has thought about his layout quite well so that it suits the needs of everyone. For example, the fact that the musician is placed on the top floor as he would want privacy and his music will not disturb anyone as sound travels upwards is very clever. Taylor's work was very well thought out and developed in my opinion. He also advised me to use more sculpties on second life to cut down on my prim count.
Weiwei Wong
ID:
Blog: http://www.weixiaosecondlife.blogspot.com/
Weiwei's design was based on water cube forms which were prominent in her precedent building. Her office design included different spaces for different colleagues on different levels and it works well with the correlation of the interior and exterior as the boundaries are not as definite, which I like. I just feel that she could have developed it further and her planning should have supported the function and actual layout of the office space more rather than the form only.
Yiheng Jiang
ID:
Blog: http://www.yjia107.blog.com/
I was immediately attracted to Yiheng's design on second life due to its aesthetics on the exterior. His project was inspired greatly from Le Corbusier's work, especially the Morphosis building in Los Angeles. This building has a very interesting exterior facade, especially the variation, concentration and dispersion patterns of horizontal panels which was inspired from kinetic movment of the car. This technique has been adopted by Yiheng on his exterior and I think it works really well to attract people, also due to the glowing qualities of the horizontal panels. He also refers to Mondrian art and its idea of "the unstoppable journey around the building" for his lighting effects. The design of the building is continuous and doesn't stop at the floor which I find very interesting.
Taylor Chan
ID:
Blog: http://www.design-taylor.blogspot.com/
Taylor's main idea is about connecting the interior and exterior spaces (he uses organic materials), therefore connecting people and nature. His design is 3 levels and is situated near vector arena, overlooking the sea. I found some of the details in his design very appropriate, for example the "photoframe" window he had, overlooking the sea and inspired by St Pauls. I also like how he has thought about his layout quite well so that it suits the needs of everyone. For example, the fact that the musician is placed on the top floor as he would want privacy and his music will not disturb anyone as sound travels upwards is very clever. Taylor's work was very well thought out and developed in my opinion. He also advised me to use more sculpties on second life to cut down on my prim count.
**Peer reviews - week 4-5**
(ANIMATION)
Tessa Elizabeth Forde
ID: 5614300
Blog: http://architessa.blogspot.com/
Tessa's design for the sustenance project was to design a space where food/consumption and social interaction could be done simultaneously, both being an important part of our sustenance. Her roof design was extremely interesting with a form similar to a wave with poles supporting the structure. One of the best aspects of it in my opinion is that it doesnt have a fixed interior but is in fact an "outdoor-ish" place as she describes it. The development of her project is quite thorough but I feel that it could be improved with a little bit more complexity in layout. It operates well in terms of the site and context as the design blends in well into the roof.
Uei Han Kim (Ulysses)
ID: 1621239
Blog: http://anarchitecturalenterprise.tumblr.com/
Ulysses's design was very interesting and the best part of it for me was its strong connection to the ground and how it is very literally connected to the ground. His concept was about how the building will perform when its purpose is to sustain people. His site is in a park. He describes his design as trench like and a roof . His development was good and I liked the way that it lead to an extremely unconventional idea of an "upside-down garden". Ulysses's design is quite intimate and has a natural spatial qualities (i.e. the space is informed by nature) which I really like. He gave us good advice for the animation - to use windows movie maker as it is a lot easier to use, with good features as well.
William Brooks
ID: 1700877
Blog: http://bigoldblackcat.blogspot.com/
William's project is a listening space for music as music is important for sustenance. He located his design in an apartment building. Its layout comprises of 2 rooms/spaces for listening to different kinds of music. One room (the bigger one) was for general hearing and the smaller one was for more detailed and fine hearing. I found this very interesting as both the rooms were different in terms of form and space to be able to provide different listening experiences, therefore the bouncing and absorbing of sound was varied in these 2 areas. William's project is focused on the interior and I found that his planning definitely supported its function.
Tessa Elizabeth Forde
ID: 5614300
Blog: http://architessa.blogspot.com/
Tessa's design for the sustenance project was to design a space where food/consumption and social interaction could be done simultaneously, both being an important part of our sustenance. Her roof design was extremely interesting with a form similar to a wave with poles supporting the structure. One of the best aspects of it in my opinion is that it doesnt have a fixed interior but is in fact an "outdoor-ish" place as she describes it. The development of her project is quite thorough but I feel that it could be improved with a little bit more complexity in layout. It operates well in terms of the site and context as the design blends in well into the roof.
Uei Han Kim (Ulysses)
ID: 1621239
Blog: http://anarchitecturalenterprise.tumblr.com/
Ulysses's design was very interesting and the best part of it for me was its strong connection to the ground and how it is very literally connected to the ground. His concept was about how the building will perform when its purpose is to sustain people. His site is in a park. He describes his design as trench like and a roof . His development was good and I liked the way that it lead to an extremely unconventional idea of an "upside-down garden". Ulysses's design is quite intimate and has a natural spatial qualities (i.e. the space is informed by nature) which I really like. He gave us good advice for the animation - to use windows movie maker as it is a lot easier to use, with good features as well.
William Brooks
ID: 1700877
Blog: http://bigoldblackcat.blogspot.com/
William's project is a listening space for music as music is important for sustenance. He located his design in an apartment building. Its layout comprises of 2 rooms/spaces for listening to different kinds of music. One room (the bigger one) was for general hearing and the smaller one was for more detailed and fine hearing. I found this very interesting as both the rooms were different in terms of form and space to be able to provide different listening experiences, therefore the bouncing and absorbing of sound was varied in these 2 areas. William's project is focused on the interior and I found that his planning definitely supported its function.
**Peer reviews - week 2-3**
(LASER CUTTING)
Vanessa Sze Liu
ID: 5818111
Blog: http://vanessal-design2.blogspot.com/
Vanessa's work was about water, fluidity and calmness. Her project was set in a park with a water feature having the fluidity and calmness about it. Her final laser cut model was a very interesting shape with a collection of circles spiralling downwards to create the fluidity idea also linking to interference patterns of waves. I loved the red ribbon she used to connect these shapes as it's texture and colour contrasted with the rest model while reinforcing the fluidity aspect. She gave us good tips on laser cutting - submit the files asap so that you get the cuts on time and think of materials during the decision making process itself.
Tania West
ID: 1850605
Blog: http://taniawest.wordpress.com/
Tania's idea of waking up was about the artificial lights of the train she encounters in the mornings. Her laser cut model shows this idea of artificial light through the pattern of cuts on the model. I find it interesting how she designed the triangular shapes thinking about fluidity and the silhouettes of apartments-thins is a very unique idea. Tania's work was thoroughly developed and improved in my opinion and she has thought about each an every part of it. I am inspired by her development and will try to be more critical in my further projects.
Xinran Chen
ID: 2867900
Blog: http://archirookie.wordpress.com/
The complexity and visual aesthetics of Xinran's model first caught my eye and I was immediately hooked to her project. The details in her model showed me how diverse and useful the laser cutter can be if correctly used. Her design was based on light being reassuring, especially at night when darkness dominates. She has intended for her design to be placed outside hall residents' doors to fulfil this purpose, which I think is reasonable. The form of her design is inspired by fire and the welcoming idea once again. Xinran had also advised us to submit our illustrator file at least 2 days before it was due in order to be able to get it back on time.
Vanessa Sze Liu
ID: 5818111
Blog: http://vanessal-design2.blogspot.com/
Vanessa's work was about water, fluidity and calmness. Her project was set in a park with a water feature having the fluidity and calmness about it. Her final laser cut model was a very interesting shape with a collection of circles spiralling downwards to create the fluidity idea also linking to interference patterns of waves. I loved the red ribbon she used to connect these shapes as it's texture and colour contrasted with the rest model while reinforcing the fluidity aspect. She gave us good tips on laser cutting - submit the files asap so that you get the cuts on time and think of materials during the decision making process itself.
Tania West
ID: 1850605
Blog: http://taniawest.wordpress.com/
Tania's idea of waking up was about the artificial lights of the train she encounters in the mornings. Her laser cut model shows this idea of artificial light through the pattern of cuts on the model. I find it interesting how she designed the triangular shapes thinking about fluidity and the silhouettes of apartments-thins is a very unique idea. Tania's work was thoroughly developed and improved in my opinion and she has thought about each an every part of it. I am inspired by her development and will try to be more critical in my further projects.
Xinran Chen
ID: 2867900
Blog: http://archirookie.wordpress.com/
The complexity and visual aesthetics of Xinran's model first caught my eye and I was immediately hooked to her project. The details in her model showed me how diverse and useful the laser cutter can be if correctly used. Her design was based on light being reassuring, especially at night when darkness dominates. She has intended for her design to be placed outside hall residents' doors to fulfil this purpose, which I think is reasonable. The form of her design is inspired by fire and the welcoming idea once again. Xinran had also advised us to submit our illustrator file at least 2 days before it was due in order to be able to get it back on time.
Wednesday 28 September 2011
Details
This is the conference room area (the furniture has been discussed in the previous post). As visible in this snapshot, there are 2 red doors leading to male and female bathrooms at the end of the building. One more aspect that is shown beautifully in this snapshot is the strip of glass above the wooden siding beneath the concrete ceiling - this aspect is a vehicle to transport sunlight into the building, which is essential for a working environment and also enhancing its warmth.
This shot shows the entrance of the building from the exterior. This door (and all the other doors) are scripted so that when they are touched, they will slide upwards to allow us to enter the building, and later slide back down after 5 seconds. This snapshot once again shows the layer of glass above the siding that functions similarly to a skylight.
Once again, I decided to make my own texture for the doors in photoshop. I wanted a simple texture with a strong colour that constrasts the wood, concrete and glass of the building. I decided on 2 soft red shades very similar to each other and simply made a gradient - being a very warm, soft and inviting as well as intimate texture.
I also applied the red texture to the elevator I had constructed in the middle of part 2 of the building (workspace) that transports partners to the roof. Another feature visible in this snapshot are the tables in the working space. I wanted a raw, rather than box type look for them, therefore slightly tapered and distorted the original cuboid shapes to make irregular shapes out of glass (with smooth edges of course). Each table is supported by a wooden collumn that contrasts with the modernity of the glass. These tables are situated so that the partners will be able to look out of the windows whenever they are working, and have direct sunlight whenever possible.
This snapshot shows my sculptie which I had decided to keep in my building. I traded a scultie with archit and april but their ones didnt suit the theme of my building, therefore I decided to use my own sculptie. I have made a script for the sculptie which says "Sursum" (Reach for the heights) forever. This is to motivate the partners and clients to strive for as much perfection as they can in their work, The sharp corners pointing upwards also reinforves this message of striving for the highest form of success.
Final Design
Final building (back)
Final building (front)
This is the view from the corridor that people in the building will have to go through to enter the main areas. It is quite narrow, allowing opportunities for intimate situations between people.
This is the view of the interior from part 1 (conference room). The partition is visible here as well as the small step leading to part 2 (working space). There is also a door visible here. This is the back door of the building leading to a narrow alleyway between this building and the residential building next to it. The difference in heights of both parts of the building is obvious here. It can be seen that part 2 has a lower ceiling and higher floor, being a comparatively close space - more intimate for partners. The step up is also visible here, emphasising this point.
This is the view of the interior from part 2 (working area), where part 1 is visible with the conference room table and an interesting type of seating for meetings. This seating block is shared by all participants of meeting, making the experience more warm, informal and intimate as people will be seated closer to each other.
This is the roof of the building which also serves as an informal relaxation area for partners to wind down after a hard day of work, to eat their lunch etc. while overlooking the surrounding area. The furniture is similar to that of the conference room - one shared seating block and rounded table convenient for discussion etc. This space signifies the importance of warmth, friendship and intimacy between partners/friends who work each other to be able to gain success. If they are comfortable with each other, work will not be so much of a chore but rather an enjoyable experience.
Further steps
I developed my design further with inspiration largely from my precedent building (Carpenter's Centre by Le Corbusier), my previous projects' themes (warmth and intimacy) as well as the context of my site.
I decided that the layout of my building would be in 2 parts:
1. the conference room for the partners to have meetings with their clients. (including the bathrooms and entrance corridor)
2. The working space of the 5 spaces (including an elevator that transports workers to the roof which is also used as a terrace/balcony).
I have made these 2 spaces slightly divided by a glass semi partition with a strip of wood so that the partners have some privacy from the conference room when they are not needed for a meeting. But in saying this, this partition is not as solid or definite, warmly welcoming clients to the business and gifting them the chance to observe how the business operates, creating a new close and intimate relationship between the clients and partners.
The roof above the 1st part is slightly more elevated than the roof of the 2nd part. The 2nd part of the office has a lower ceiling and higher floor than the 1st part with a small step linking these areas. These aspects are visible to viewers on the outside through the ceiling exceeding the boundaries created by the siding of my building. This makes the building more inviting and exudes more warmth rather than if the roof and the siding fully blocked each other out. Furthermore, the uneven layered look of the different ceiling and floor heights corresponds with the layered look of the Carpenter Centre by Le Corbusier.
The siding of my building consists of a top (glass) and bottom (wood) parts
For the wooden look for the siding of my building, instead of selecting one of the default textures, I decided to make my own texture on photoshop using wood-like colours - brown and beige.
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